Watch your little colony of grunts dig out the earth beneath their village hall in the everlasting search of minerals to spend on upgrades and improvements.

This is mainly a proof of concept prototype idea of an idle colony builder type of game, with basic controls and a (very) basic gameplay loop. 

How deep will you dig?

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Controls:

WASD - Camera controls

B - Buy grunt

1 - Upgrade Walking Speed

2 - Upgrade Climbing Speed

3 - Upgrade Mining Speed

4 - Upgrade Digging Speed

Z - Toggle camera height (surface / lowest level)

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Built primarily for the https://itch.io/jam/portfolio-builders-jam-week-92 as a challenge to myself to finally write a game in plain C with SDL. It was also a bit of a pain to get SDL3 running in the browser as WASM, but hopefully it should work okay now.

Personally, I'm pretty happy with the result, but of course the project has a long way to go should I decide to follow up on this. Art pass, game progression, gameplay elements, sound, UI ... 

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